As we said last week, I started working on a complete character. I decided to include in the silhouette the bazooka to keep the body and weapon shapes connected to each other. I chose a couple of silhouette that inspired me and try to see where they were leading me. I wanted to try more of them and go further with the development but with the house and the work, I haven't had enough energy. This time I want to make it right and take even more time if I need :)
Friday, June 27, 2014
Prop Design 02
Some more explorations of silhouette and candy elements.
It's proving to be really effective therapy to paint sweets when trying to get rid of sugar addictions! ^_^
Thursday, June 26, 2014
Bolter Prop Design 1 + Env inspiration
Hello everyone!
As Jim knows I am collaborating with a videogame art academy in Italy for which I helping out with the creation of some concept for a demo to be given to third year students as base for more programming and 3d modeling exercises (they have some deficiencies on the concept art side of the production and my doing my best to help them out thanks to Jim). Anyway, the world in which the demo takes place is filled with concrete and steel and it's a world where machines rebelled to the human race. At a point in history, construction drones went on a building frenzy to create their perfect mechanical order and this led them to cover the entire earth surface with buildings. The main character is an explorer set to recover some territory for the few human groups left that are now striving to survive in disperate condition in this gigantic cluster of structures.
In this context humans are at a less advanced technological level compared to drones who on the contrary continued to evolve by themself.
The character has a bolter armed with bullets (no lasers or anything very advanced), he is also protected by an exo suit (a very tough armor with an exoskeleton) that allows him to survive alone for very long periods of time and in most climatic conditions.
The first page is filled with some of my references for the world and my sketch in the center, while the second page is filled with some ref and my weapon prop for the main character of the demo.
Talk soon!
Update: added corridor sketch, I made a large use of textures.
Friday, June 20, 2014
Weapons 1
Just in time! I decided to go with a bazooka, but a massive, insane, out of proportion one!
I'm picturing that its owner is a female character from a video game (I want it too crazy to be in a movie), you can imagine someone like Tank Girl or Jinx of LoL. :)
I'm picturing that its owner is a female character from a video game (I want it too crazy to be in a movie), you can imagine someone like Tank Girl or Jinx of LoL. :)
Thursday, June 19, 2014
Prop Design 01
Hi guys! So as you can see I've chosen to design a crossbow made of candy. I haven't quite decided whether it should have the deadly power of inflicting diabetes on people or whether it's more of a cupid thing; making people nicer and happier. We can put it to a vote. ;)
Here's my ref:
Thursday, June 12, 2014
Screen Capture Study
Here's my study done in approx. 4,5 hours. I adjusted the tones and saturation of the colours and added a tiny bit more rim light to the two characters to complement the focus area and intensify the mood.
I may have made his head a tad too big again, but he's a villain at the moment so he had it coming!
Here's the original:
Sunday, June 8, 2014
Movie painting 2
Hello hello! This is my frame of the week. Now that I see it here I already found many things to improve, but I don't have anymore time. Tomorrow I'm going to France and I won't be with you on Friday, so I'll talk to you in two weeks!
Au revoir à tout le monde!
Saturday, June 7, 2014
Paint 2
I painted this screencap from Elisium in around 6 hours. I tried to maintain some level of detail while trying to bring more focus on the main char in the center of the screen trough the use of contrast, as you advised Jim.
I'll post a new one in a couple of days. Talk soon!
Friday, June 6, 2014
…..wip?
Hey everybody! This is the classic Japanese symbol for awkward. I've been super busy with the works for the new house and I found only a couple of hours todo my homework. So it's not finished. For this week I'll just show you a WIP:
This is the frame I chose:
Forgive me!!!!
Ps. I've got a problem at work, maybe I'll be a little late!
This is the frame I chose:
Forgive me!!!!
Ps. I've got a problem at work, maybe I'll be a little late!
Screen Capture Study
Approx. 6 hours of picking colours and eyeballing the ref.
I used my own custom tree brushes for the trees and foliage or it would have been at least another 6 hours! ^_^
And here's the ref for reference:
Monday, June 2, 2014
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