Monday, December 23, 2013

Pilot Sketch 1

REF


First sketches for my cargo elicopter pilot, I am looking for a costume that is comfortable but protective and I also imagined something for cold places. The side, rear and front view of the model need much more work.


Update: Added the ref page, i'll post some basic sketches soon sorry for having jumped the stages
Update 2: Added some silouhette studies


Thursday, December 19, 2013

Close Support Craft Pilot 01


A bunch of initial sketches and silhouettes. I want my pilot to be very tall and elongated as well as physically fit so he'll be able to fly in higher altitudes as well as low. Also, I want to give ham a cool indifferent attitude like a Danish pedestrian. ^_^
I guess his costume should be less chunky and somewhat streamlined since it seems that's where new engineering is taking us.

Unfortunately, I found it hard to find much info about the smaller accessories/gadgets in a pilot's attire, but I did find it very helpful to get an understanding of the various uniforms' general functions.

Here are my refs:



Have a great and well-deserved holiday, mia/mi famiglia/familia di/de Viborg! Skype you again in the new year! :)

Tuesday, December 17, 2013

New Assignment!

Hey guys, great job on the last round!

Here's the specs for the next asssignment for Andrea and to refresh the memory of you other guys :P

assignment #3: The pilot

 Now that you have these fabulous military vehicles, it needs a pilot! Here's what to do:

step 1- compile a reference sheet of what pilots wear these days ( google is a good place to start )

https://www.google.com/search?q=flight+suit&safe=off&client=firefox-a&hs=URf&rls=org.mozilla:en-US:official&source=lnms&tbm=isch&sa=X&ei=jIqwUsioB8bboASAp4DgCQ&ved=0CAkQ_AUoAQ&biw=1118&bih=954&dpr=0.9

put together a sheet of features that you like ( as I did with the jeeps and tanks for you guys last time ). While you're at it, read up on the subject so that you have some understanding of how these things work and what all of the little gadgets do.

step 2: do a few rough sketches to get an idea of the body type, facial features, suit shape, etc

step 3: the ultimate goal is to have a character turnaround sheet like this:

At the least I want you do do a front and back, but if you want to do a side or 3/4 that's good too. You can choose the pose you like- arms at the side is fine, but if you want it to look more pro, use the bind pose ( arms out )


As I said, I'll be out this friday and next, but I'll be checking in on the blog from time to time, so put your stuff up so I can see what you've been up to!

let me know if you have any questions!


Thursday, December 12, 2013

Close Support Craft


So far so good. More detail, texture and colour coming up next week.
Here's the non-textured version:


Aaaaand a bunch of (very rare)....

Life Drawings:


Talk to you guys tomorrow!

Friday, December 6, 2013

Close Support Craft Texture


Thanks for the feedback as well Jim !! here the texture version, hope u like it guys !! talk to you later !!

Thursday, December 5, 2013

Close Support Craft


Thanks for feedback, Jim! Here's a detail upgrade and an initial textured version.

Monday, November 25, 2013

Close Support Craft Studies (3/4 View study) Quick render with new shapes (2)

New version following Jim's guidelines, thanks master! (:



andrea's paintover

work on those sharp edges!!

bonus track !!

Hello guys !! I know.. this is nothing related the task but still a concept sculpture. It was product of my pro active weekend speed sculp still in progress but made in between 6 hrs aprox.
hope u like it !!! ;)

Saturday, November 23, 2013

Close Support Craft Studies (3/4 View study) Quick render with new shapes









Same model with a more developed tail and rotator, still needs a lot of refinement. The helipad was taken from a photo just to make a quick render.

P.s can't wait for the next lesson!


Thursday, November 21, 2013

Close Support Craft Studies (3/4 View study)

3/4 Cargo 


A quick study of the helicopter in 3/4 view, I am non very satisfied with the overall look especially for the back of the helicopter. I'll try to post some more studies as soon as possible!


Close Support Craft


Another batch of sketches and a suggested final design. Talk to you guys tomorrow! :)

Thursday, November 14, 2013

Close Support Craft Studies


Silouhettes
Detailed silouhettes


I worked on the silouhettes but I probably went too far as they seems more futuristic than requested by the exercise.

Close Support Craft


I think a bunch of them may be defying the physics of flying, but here are my sketches/silhouettes.
I chose to go with the heavily armoured combat unit type.

Friday, November 8, 2013

Black Cardinal Enviroment tumbnail


Hello Guys !!
Unfortunately I can not listen at the class today, but my extra hard core commitment it is still there, so I promise more work for next Friday !! have fun !!

Thursday, November 7, 2013

New Assignment: Design a ship

hey guys, I know you are continuing to work on your current pieces but I'm going to give you some new stuff to think about in the meantime!

Assignment: Close Support Craft

project type: game

description: create a concept design for a flying Close Support Craft based on primitive geometry provided. CSC are all purpose vehicles that can be customized for various specific battlefield assignments. They are generally rugged and not very flashy, relying instead on low tech solutions and toughness. Real world references would include Hum vees and ground support helicopters ( see Ref page ) 

* bonus: customize your CSC to your country of origin

setting: this game is set in a near future conflict taking place in urban areas across several continents. The tech level is slightly above present day, but not super futuristic

Getting started: I recommend thinking about the specific job you want this to do- is this a heavily armored combat unit? is it a cargo hauling unit? a medical unit? after that, start working right on top of the geo loosely to generate quick ideas and silhouettes.Don't get too hung up on the starting geo- this is just an example of placeholder geo which is just there to determine the dimensions, primarily.

the geo:


the ref:


so, get to sketching and we can talk about this more next time we meet!

Jim

Post-Apocalyptic Ice Age: Character and Environment Development 08


A few improvements on Mammoth, character and lighting, but not nearly done. I'll keep working on this in the background of our new assignments. :)


Life Drawing:


It's scary how much harder it felt doing these just because of a short break from life drawing!


Talk to you guys tomorrow same time (no unusual (and irrational) time zone difference this week. Hehe).

Thursday, October 31, 2013

Post Apocalyptic Env Design+fixes





I worked on the car a bit more as suggested in the last lesson, I was also playing a bit with the contrast between foreground and background.

Post-Apocalyptic Ice Age: Character and Environment Development 07



Finally starting to get somewhere with the environment! Made a lot of experimenting with saturation and brightness to achieve more depth.
Also, I've slowly started building the characters.

Talk to you t'morrow! :)