Monday, November 25, 2013

Close Support Craft Studies (3/4 View study) Quick render with new shapes (2)

New version following Jim's guidelines, thanks master! (:

andrea's paintover

work on those sharp edges!!

bonus track !!

Hello guys !! I know.. this is nothing related the task but still a concept sculpture. It was product of my pro active weekend speed sculp still in progress but made in between 6 hrs aprox.
hope u like it !!! ;)

Saturday, November 23, 2013

Close Support Craft Studies (3/4 View study) Quick render with new shapes

Same model with a more developed tail and rotator, still needs a lot of refinement. The helipad was taken from a photo just to make a quick render.

P.s can't wait for the next lesson!

Thursday, November 21, 2013

Close Support Craft Studies (3/4 View study)

3/4 Cargo 

A quick study of the helicopter in 3/4 view, I am non very satisfied with the overall look especially for the back of the helicopter. I'll try to post some more studies as soon as possible!

Close Support Craft

Another batch of sketches and a suggested final design. Talk to you guys tomorrow! :)

Thursday, November 14, 2013

Close Support Craft Studies

Detailed silouhettes

I worked on the silouhettes but I probably went too far as they seems more futuristic than requested by the exercise.

Close Support Craft

I think a bunch of them may be defying the physics of flying, but here are my sketches/silhouettes.
I chose to go with the heavily armoured combat unit type.

Friday, November 8, 2013

Black Cardinal Enviroment tumbnail

Hello Guys !!
Unfortunately I can not listen at the class today, but my extra hard core commitment it is still there, so I promise more work for next Friday !! have fun !!

Thursday, November 7, 2013

New Assignment: Design a ship

hey guys, I know you are continuing to work on your current pieces but I'm going to give you some new stuff to think about in the meantime!

Assignment: Close Support Craft

project type: game

description: create a concept design for a flying Close Support Craft based on primitive geometry provided. CSC are all purpose vehicles that can be customized for various specific battlefield assignments. They are generally rugged and not very flashy, relying instead on low tech solutions and toughness. Real world references would include Hum vees and ground support helicopters ( see Ref page ) 

* bonus: customize your CSC to your country of origin

setting: this game is set in a near future conflict taking place in urban areas across several continents. The tech level is slightly above present day, but not super futuristic

Getting started: I recommend thinking about the specific job you want this to do- is this a heavily armored combat unit? is it a cargo hauling unit? a medical unit? after that, start working right on top of the geo loosely to generate quick ideas and silhouettes.Don't get too hung up on the starting geo- this is just an example of placeholder geo which is just there to determine the dimensions, primarily.

the geo:

the ref:

so, get to sketching and we can talk about this more next time we meet!


Post-Apocalyptic Ice Age: Character and Environment Development 08

A few improvements on Mammoth, character and lighting, but not nearly done. I'll keep working on this in the background of our new assignments. :)

Life Drawing:

It's scary how much harder it felt doing these just because of a short break from life drawing!

Talk to you guys tomorrow same time (no unusual (and irrational) time zone difference this week. Hehe).