Thursday, November 28, 2013
Monday, November 25, 2013
Saturday, November 23, 2013
Close Support Craft Studies (3/4 View study) Quick render with new shapes
Same model with a more developed tail and rotator, still needs a lot of refinement. The helipad was taken from a photo just to make a quick render.
P.s can't wait for the next lesson!
Friday, November 22, 2013
Thursday, November 21, 2013
Close Support Craft Studies (3/4 View study)
Friday, November 15, 2013
Thursday, November 14, 2013
Close Support Craft Studies
Close Support Craft
I think a bunch of them may be defying the physics of flying, but here are my sketches/silhouettes.
I chose to go with the heavily armoured combat unit type.
Friday, November 8, 2013
Thursday, November 7, 2013
New Assignment: Design a ship
hey guys, I know you are continuing to work on your current pieces but I'm going to give you some new stuff to think about in the meantime!
Assignment: Close Support Craft
project type: game
description: create a concept design for a flying Close Support Craft based on primitive geometry provided. CSC are all purpose vehicles that can be customized for various specific battlefield assignments. They are generally rugged and not very flashy, relying instead on low tech solutions and toughness. Real world references would include Hum vees and ground support helicopters ( see Ref page )
* bonus: customize your CSC to your country of origin
setting: this game is set in a near future conflict taking place in urban areas across several continents. The tech level is slightly above present day, but not super futuristic
Getting started: I recommend thinking about the specific job you want this to do- is this a heavily armored combat unit? is it a cargo hauling unit? a medical unit? after that, start working right on top of the geo loosely to generate quick ideas and silhouettes.Don't get too hung up on the starting geo- this is just an example of placeholder geo which is just there to determine the dimensions, primarily.
the geo:
the ref:
so, get to sketching and we can talk about this more next time we meet!
Jim
Assignment: Close Support Craft
project type: game
description: create a concept design for a flying Close Support Craft based on primitive geometry provided. CSC are all purpose vehicles that can be customized for various specific battlefield assignments. They are generally rugged and not very flashy, relying instead on low tech solutions and toughness. Real world references would include Hum vees and ground support helicopters ( see Ref page )
* bonus: customize your CSC to your country of origin
setting: this game is set in a near future conflict taking place in urban areas across several continents. The tech level is slightly above present day, but not super futuristic
Getting started: I recommend thinking about the specific job you want this to do- is this a heavily armored combat unit? is it a cargo hauling unit? a medical unit? after that, start working right on top of the geo loosely to generate quick ideas and silhouettes.Don't get too hung up on the starting geo- this is just an example of placeholder geo which is just there to determine the dimensions, primarily.
the geo:
the ref:
so, get to sketching and we can talk about this more next time we meet!
Jim
Post-Apocalyptic Ice Age: Character and Environment Development 08
A few improvements on Mammoth, character and lighting, but not nearly done. I'll keep working on this in the background of our new assignments. :)
Life Drawing:
It's scary how much harder it felt doing these just because of a short break from life drawing!
Talk to you guys tomorrow same time (no unusual (and irrational) time zone difference this week. Hehe).
Wednesday, November 6, 2013
Friday, November 1, 2013
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